Wednesday, November 28, 2012

Progress



Week 11

This week was a hard week.
A lot of last minute things with the whole 3D printing, the whole map had to be done gamedesign wise and it had to be modeled in 3D. There were also some miss-communications about the printing itself. But that has been fixed for the most part.

We are also working on making preperations for the next digital prototype.
Getting a new webcam and getting the digital map done, for example.
The playtest will be held in week 12.

Next week we will also have a meeting with Meindert Ekkelenkamp who is the lead artist from AGD.
All the artist can discuss things with him to get some feedback.


Friday, November 16, 2012

Week 10: K'nex, Drugs and Rock and Roll

This week was a week filled with K'nex Drugs and Rock and Roll.
On Monday, under the sweet melodies of Arrow Classic Rock, we worked with k'nex to make the prototype and also to test a part of the AR technologie. A few hours of working with the k'nex led into some free building which in turn led to creativity and some neat ideas.


Furthermore we worked pretty hard on the physical prototype and tested it a few times, which gave us some very useful information.

The process of modelling also came along nicely with 4 out of the 6 big buildings done (or at least the rougher and more abstract versions of the buildings).

Today the Client came to Hilversum to test the prototype. They also had some information from the FabLab about the pricing for the 3D-printing. Which came in a little bit high, because of a little bit of miscommunication  about the material usage. We fixed that now and will hopefully have some new information by Monday.

Thursday, November 8, 2012

Week 9 The FabLab

This week was a very interesting week.
We have had an important meeting which is going to decide how the the next month is going to look like. We had a talk with Youp about the 6 important buildings that are going to be on the board.
Now we can work on the events of the broadcast and the gameplay of the events.
 
Besides that we went to the FabLab, a 3D printing company, who are going to print all of our models.
Its was incredible to see how the machines work and what they can accomplish. But because of our concept its very hard to make the board. We really have to think out all our models. So its amazing but also a head scratcher.

 We are a bit stressed about the deadlines of the buildings. But we will figure it out.














Friday, November 2, 2012

Week 8: Back to work

This week we started up again after our holiday with working on the Boardgame.

The designers had several important tasks and desicions before them. The roles of the game needed to be grounded. As wel as the Game rules and the playthrough. Lastly there was an important role of which playable options we wanted in the game. Several important brainstorms and discussions later we decided (for now) on the following

- the four roles are going to be "Mayor","Citizen","Engineer" and the unnamed Defender role.
     - Each of these roles will have a "Attacking" and "Upgrading" function. These shall be all focussed on making the building easier to keep at their best stage.

- The buildings of the game each have their own hp, and this will deteriorate.
     - This is focussed on 4 bars, each representing the color of a role, to support the notion that it's that roles turn to work on the building.
     - If a building reaches the 0hp mark, it is unsalvageable and can't go up any more. If this happens multiple times the game is over
- The events will change a part of the town to and have their own clear goals.

- The goals of the game are either have all buildings at stage 4, or complete a wave. After this they'll get points on how well they did.

The artists are working on the interviewers and the style for the map/events. It's starting to gain shape. The AR technology has gained path-finding, now it's just a matter of adding buildings to a grid system and apply the game rules to them.

Next week we'll focus more on in game development and try to make our goals for the first part.