Friday, November 2, 2012

Week 8: Back to work

This week we started up again after our holiday with working on the Boardgame.

The designers had several important tasks and desicions before them. The roles of the game needed to be grounded. As wel as the Game rules and the playthrough. Lastly there was an important role of which playable options we wanted in the game. Several important brainstorms and discussions later we decided (for now) on the following

- the four roles are going to be "Mayor","Citizen","Engineer" and the unnamed Defender role.
     - Each of these roles will have a "Attacking" and "Upgrading" function. These shall be all focussed on making the building easier to keep at their best stage.

- The buildings of the game each have their own hp, and this will deteriorate.
     - This is focussed on 4 bars, each representing the color of a role, to support the notion that it's that roles turn to work on the building.
     - If a building reaches the 0hp mark, it is unsalvageable and can't go up any more. If this happens multiple times the game is over
- The events will change a part of the town to and have their own clear goals.

- The goals of the game are either have all buildings at stage 4, or complete a wave. After this they'll get points on how well they did.

The artists are working on the interviewers and the style for the map/events. It's starting to gain shape. The AR technology has gained path-finding, now it's just a matter of adding buildings to a grid system and apply the game rules to them.

Next week we'll focus more on in game development and try to make our goals for the first part.

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