The concepts are finally taking shape. It took hours and hours of brainstorming but we choose three game concepts we all feel comfortable with. Trying to find suitable concepts that fit the assignment takes a lot of time and brain activity. The good news is that most of that is behind us and we can focus on fleshing out the concepts.
We visited De Digitale Werkplaats on Wednesday again, but thanks to
rain we weren't able to view the area again, although Timi, Ferry and Kana were
able to find a half hour dry period to take some pictures. We spoke with Sahar
Fakouhi over Skype about her projects “Grid” and “Detonator”. 2 games that use augmented reality to inform
players about the problem of landmines all over the world. We asked her about
her motives and what effect the game had on players. It was great to learn what
she experienced and I think we can use her knowledge in our games.
There is still loads of work to do and in the next week well
be preparing for the pitch for our clients. From now on there will be more interesting
post containing more than plain text, so look forward to that.

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